Thursday, November 6, 2008

Virtual Reality?

Lynn Hershman creates a world of virtual reality with her projects Lorna and Deep Contact. However, whose virtual reality is it? With the Lorna project the audience is given the opportunity to snoop into th characters past and see where thye came from and how them came to be in that position etc. Hwever, what is interesting about this concept is that in some ways the viewer begins to parallel Lorna in the fact that they are sitting down glued to this visual media. Unlike Lorna the audience however, does have the option to leave their physical setting, but what this brings up is the dependence of virtual games. People do not necessarily stay in one place because they are afraid of the outside world liek Loran, but isn't this attraction to media just as bad as her fear of leaving? I mean she watches TV and becuase of the content of that media becomes more fearful of the world outside. How often do we get wrapped up ivirtual reality that we tend to escape the outside wishing that our lives had some sense of a pattern that was easily attained.
This is the role that Soap Operas take for many stay at home moms etc. The lines between reality and fiction become somewhat blurred. If we rely too much on what scares us will we become like Lorna and hide behind the constructs of media intervention, replacing human interaction with a world of fiction?

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